MUS A112: Computers in Music 3
Item | Value |
---|---|
Curriculum Committee Approval Date | 03/23/2022 |
Top Code | 100400 - Music |
Units | 3 Total Units |
Hours | 90 Total Hours (Lecture Hours 36; Lab Hours 54) |
Total Outside of Class Hours | 0 |
Course Credit Status | Credit: Degree Applicable (D) |
Material Fee | No |
Basic Skills | Not Basic Skills (N) |
Repeatable | No |
Open Entry/Open Exit | No |
Grading Policy | Standard Letter (S),
|
Course Description
Designed to introduce the layman or computer professional to the rapidly evolving use of computers and related digital technology in music. Emphasis will be given to professional music software, dedicated music systems, MIDI (Musical Instrument Digital Interface) and digital audio. PREREQUISITE: MUS A111. Transfer Credit: CSU.
Course Level Student Learning Outcome(s)
- Create 2 musical compositions utilizing standard music production programs that demonstrate competency in the following techniques:
- a. Electronica style structures
- b. Loop editing
- c. Plugins
- d. Mastering
Course Objectives
- 1. Create a minimum of 2 musical compositions & or arrangements (or remixes) that demonstrate their understanding of this digital medium.
- 2. Demonstrate 3rd tier competency in compositions, etc. that reflect mastery of digital audio file inclusion, use of ?a cappellas? & seamless blending of original MIDI material.
Lecture Content
Accretion of the MIDI Specification MIDI messages MIDI controllers MIDI and SMPTE Time Code System Exclusive messages Third tier use of professional Music Production software Sequencing techniques used in electronica, i.e. dubstep, glitch-hop, etc. Cubase (PC and Mac) FL Studio Advanced sequencer editing functions Digital sampling synthesis Film concert DVDs such as: hype! Standard MIDI Files (SMFs) Creating Manipulating Use of "a cappellas" Beat creation
Lab Content
Cubase: Working with LoopMash: Slicing and instant re-assembling of audio rhythmic material. Working with Groove Agent One: An MPC-style (Music Production Controller) virtual drum machine for creating beats & reconstructing loops. DATT: Detailed computer-generated lecture/demonstrations. Hands-on computer lab work. Instructional DVDs, CDs, QuickTime and YouTube clips, live performances and guest speakers. Syllabus reading: Cubase Tutorials. Students must demonstrate proficiency in MIDI & digital audio to the instructor s satisfaction through class projects to complete the course. Electronica performances, particularly those that feature alumni. Visiting SoundCloud & BandCamp websites for current & past students' projects. Successful completion of individual student projects. Verbal critiques of fellow students' work. Students must demonstrate proficiency in MIDI & digital audio to the instructor s satisfaction through class projects to complete the course. Music: Master's degree in music OR bachelor's degree in music AND master's degree in humanities OR the equivalent. Master's degree required.Method(s) of Instruction
Instructional Techniques
Reading Assignments
Writing Assignments
Out-of-class Assignments
Demonstration of Critical Thinking
Required Writing, Problem Solving, Skills Demonstration
Eligible Disciplines