FILM A234: 3D Modeling for Immersive Applications
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Course Description
While traditional 3d modeling and animation courses focus on fundamentals, several do not focus on the optimization and texturing aspects of 3d creation of content for platforms related to mobile technologies and AR/VR platforms. This class will not only cover basic fundamentals of 3D Modeling and Development, but the optimization pipelines and processes relevant to creating content that is suitable for integration into game engine software. Core concepts regarding model retopology, engine integration, texture creation, and basic model rigging for integration into a game engine will be covered. Industry pipeline development concepts for this type of optimized asset creation will be extensively covered in addition. This course is meant to be a 'primer', as a supplement to other Immersive Media courses. It will serve to enhance student's specific skillsets in the 3d modeling and texturing department specifically related to content suitable for immersive media applications.
