Academic Catalogs

FILM A194: Editing 1

Course Outline of Record
Item Value
Eff Term Fall 2026
Curriculum Committee Approval Date 12/3/2025
Top Code 061220 - Film Production (CTE)
Units 3 Total Units (Lecture Units 2;  Lab/Other Units 1)
Hours 90 Total Hours (Lecture Hours 36; Lab Hours 54)
Total Outside of Class Hours 72
Total Student Learning Hours 162
Course Credit Status Credit: Degree Applicable (D)
Material Fee No
Basic Skills Not Basic Skills (N)
Repeatable No
Open Entry/Open Exit No
Grading Policy Standard Letter (S)

Course Description

Explore principles, theory, and mechanics of digital film and video editing. Emphasis will be on digital editing techniques, effects, audio, graphics, and titling. The class is designed for those interested in entering the field of digital editing, graphic artists interested in expanding their knowledge base of the industry, and independent producers in the Broadcast, Educational, Corporate, and Consumer markets. ADVISORY: FILM A110. Transfer Credit: CSU.

Course Level Student Learning Outcome(s)

  1. Design and execute a comprehensive post-production strategy by organizing assets, developing an efficient workflow, and managing each stage through to final project output.
  2. Demonstrate proficient use of industry-standard software by applying advanced features and tools for editing, color correction, audio mixing, and visual effects, ensuring compliance with professional post-production workflows and best practices.
  3. Construct edits that showcase strong narrative flow by skillfully managing tempo and pacing, ensuring that the transitions between scenes are smooth and the rhythm of the story aligns with its emotional and thematic intent.

Course Objectives

  • 1. Analyze and evaluate the essential attributes required for editors in the film and television industry.
  • 2. Explain and demonstrate the proper workflow for editing by outlining each step, from organizing raw footage and creating a rough cut, to refining the sequence, adding effects, and finalizing the project for distribution.
  • 3. Apply effective project management skills by organizing assets, following a structured editing workflow, exporting and archiving completed work, and efficiently managing time to ensure the project is completed within the allotted deadline.
  • 4. Demonstrate intermediate proficiency in non-linear editing by applying timeline-based techniques such as cutting, trimming, layering, and sequencing clips, as well as using transitions, effects, and audio synchronization to enhance the overall flow and coherence of the project.
  • 5. Exhibit advanced skills in compositing and visual effects by seamlessly integrating digital elements into live-action scenes. Apply motion tracking and color grading techniques to create visually compelling and realistic results for the film and television industry.
  • 6. Utilize current professional film and television post-production equipment by operating industry-standard software and hardware.
  • 7. Discuss professional film and television post production equipment in development.
  • 8. Attain a level of proficiency in non-linear editing that could lead to an entry level position.
  • 9. Describe and implement effective media management techniques by organizing, labeling, and backing up files consistently throughout the project. This includes creating a logical folder structure, using appropriate naming conventions, maintaining metadata integrity, and regularly archiving assets to ensure seamless workflow and easy retrieval during post-production.

Lecture Content

Discussion/demonstration/screening of editing techniques and processes: 

Organization:

  • Timecode
  • Working with Bins
  • Timeline/sequence editing

Importing media:

  • Video
  • Audio
  • Graphics
  • Still Images

Anatomy of a Timeline:

  • Creating a sequence
  • Creating transitions
  • Split edits
  • Trimming edits       
    • a. trim tools       
    • b. Ripple       
    • c. Roll

Compositing and effects:

  • Using Keyframes
  • Using Motion
  • Titling
  • Working with multiple sequences
  • Rendering

Audio workflow:   

  • Adding tracks   
  • Mixing audio   
  • Adding audio effects

Working with other applications in post-production

Outputting:

  • Various formats
  • Archiving projects

Lab Content

1. Set up

  • Destructive vs. non-destructive editing
  • Non-linier editing
  • Interface window
  • Playback and rendering
  • Media browser
  • Ingesting (overview)
  • Importing
  • Organizing/bin structure
  • Sequences and sequence presets
  • Reconnecting media

2. Basic editing

  • Timecode
  • Source/program monitor
  • Recent clips in source monitor
  • Three-point editing
  • Four-point editing
  • Track patching
  • Sync locks/track locks
  • Subclips
  • Markers

3. Moving clips

  • Select tracks back and forward moving media
  • Frame by frame move of media in timeline
  • Lift
  • Extract
  • Delete and ripple delete
  • Disabling a clip in sequence

4. Trimming

  • All trimming done in timeline trim window will be covered in advanced
  • Handle
  • Replace edit
  • Ripple
  • Roll
  • Keyboard shortcuts for trim
  • Dynamic trimming

5. Transitions

  • default transitions
  • modifying transitions in timeline and effects controls
  • other video transitions
  • saving custom transitions

6. Effects controls Motion effects

  • fixed/intrinsic effects
  • modifying properties
  • keyframing introduction
  • Motion Path Introduction
  • copy and pasting attributes
  • Anchor point vs positioning.
  • Speed changes: constant and variable

7. Multicam editing

  • MC sync methods
  • Source sequences
  • Target sequence
  • Nesting

e. Recording edits

8. Audio

  • Audio workspace
  • waveforms
  • meters
  • levels
  • adding and deleting tracks
  • volume vs gain
  • pan
  • clip mixer
  • track mixer
  • adding audio effects
  • Parametric EQ (introduction)
  • Normalizing

9. Video effects

  • workflow
  • Keyframing effects
  • Saving favorite effects

10. Primary color correction

  • Workspace
  • Scopes
  • Lumetri
  •  Adjustment layers

11. Introduction to compositing

  • alpha channel
  • text
  • keying

12. Dynamic linking

13. Organization and Project Manager

  • consolidating
  • transcoding
  • linking media
  • archiving projects

14. Exporting

  • Same as source export
  • Codec introduction
  • Modifying export settings
  • Media Encoder introduction

Method(s) of Instruction

  • Lecture (02)
  • DE Live Online Lecture (02S)
  • DE Online Lecture (02X)
  • Lab (04)
  • DE Live Online Lab (04S)
  • DE Online Lab (04X)

Instructional Techniques

Lecture/Critique Demonstration Media examples One-on-One  Instruction Group instruction Peer to peer critique Individual Assignments Examinations

Reading Assignments

8 hours per semester Students are assigned reading from the class textbook, various online articles and blog posts, project treatments and scripts for several video editing projects (0.5 hour per week) Students are then asked to apply the knowledge gained from reading into the current project coursework.

Writing Assignments

8 hours per semester Students are assigned discussion posts, film critiques, and responses to online articles.  (0.5 hour per week)

Out-of-class Assignments

56 hours per semester Students are assigned to screen selected videos, related and create a presentation on a related topic.  Project work and finishing of completed edits. (2 - 3 hours per week) Lecture notes review and exam preparation (0.5 hour per week)

Study Non-Contact Hours Recommended

72

Methods of Student Evaluation

  • Short Quizzes
  • Projects (Individual/Group)
  • Skills Demonstration

Demonstration of Critical Thinking

Assigned Projects; students will be given media and instruction in software but are responsible for constructing their version of the project. This includes, storyline, pace, tempo, visual and auditory queues.  Examinations; will consist of both operational knowledge of software but also editing theory and history.

Required Writing, Problem Solving, Skills Demonstration

Proficiency will be demonstrated by satisfactorily completing editing assignments and passing the skills test. Students will demonstrate critical thinking and problem solving through the creation of their video projects, adjusting segments, rearranging sequences, determining a variety of transitions and transition rates, and through the creation of graphics for television.

Resources Subscreen

  • Textbook: Jago, Maxim. Adobe Premiere Pro Classroom in a Book 1 ed.. Adobe Press (2024).
  • Other: . . ().

Eligible Discipline(s)

  • Broadcasting technology (film making/video, media production, radio/TV): Any bachelor’s degree and two years of professional experience, or any associate degree and six years of professional experience.