ENGL C060N: Introduction to Esports Writing Careers
Item | Value |
---|---|
Curriculum Committee Approval Date | 04/28/2023 |
Top Code | 493010 - Career Guidance and Orientation |
Units | 0 Total Units |
Hours | 18 Total Hours (Lecture Hours 18) |
Total Outside of Class Hours | 0 |
Course Credit Status | Noncredit (N) |
Material Fee | No |
Basic Skills | Not Basic Skills (N) |
Repeatable | Yes; Repeat Limit 99 |
Grading Policy | P/NP/SP Non-Credit (D) |
Course Description
This course gives students the basic knowledge regarding the industry focusing on the history and current trends. This class explores the various career pathways one can follow with an English degree within this new developing industry. In addition to featuring industry professionals to provide up-to-date and relevant information, students will craft content they can use within the industry. Noncredit. NOT DEGREE APPLICABLE. Not Transferable.
Course Level Student Learning Outcome(s)
- Describe the history and development of the esports ecosystem.
- Demonstrate responsible digital citizenship.
- Create social media content or other relevant short writing samples using appropriate language and tone.
Course Objectives
- 1. Identify current industry trends.
- 2. Identify and analyze writing careers in esports.
- 3. Compose content relevant to the esports industry.
Lecture Content
History of eSports Definition Beginning Games Industry Societal Impact Current Industry Trends Viewership Demographics Sponsorship/Monetization Gaming Culture Acceptable online communication Privacy Laws and Protection Potential Consequences Careers Writing Careers within Esports Pathways to Writing Careers within Esports
Method(s) of Instruction
- Enhanced NC Lect (NC1)
- Online Enhanced NC Lect (NC5)
- Live Online Enhanced NC Lect (NC9)
Instructional Techniques
This course will use a combination of lecture, practical skills demonstration, classroom/discussion student interactions, quizzes, and short writing assignments. All instructional methods are consistent across all modalities.
Reading Assignments
Read about and research the evolution of the esports ecosystem. Read about and research the career pathways in the esports ecosystem.
Writing Assignments
Create sample social media content. Create content to promote a potential esports event.
Out-of-class Assignments
Record and submit screen captures and videos demonstrating skills Create promotional content
Demonstration of Critical Thinking
Short quizzes that assess the students understanding of what is acceptable behavior in the eSports environment and the potential consequences. Short writing assignments that demonstrate the students ability to understand the strategy for creating promotional content for an eSports event.
Required Writing, Problem Solving, Skills Demonstration
Short writing assignments Reflections Quizzes Screen captures and recordings of specific skills
Eligible Disciplines
English: Masters degree in English, literature, comparative literature, or composition OR bachelors degree in any of the above AND masters degree in linguistics, TESL, speech, education with a specialization in reading, creative writing, or journalism OR the equivalent. Masters degree required.
Textbooks Resources
1. Required Paul Chaloner. This is esports (and How to Spell it): An Insiders Guide to the World of Pro Gaming, ed. Bloomsbury Sport, 2020